The Hall is an intimate (cramped) wooden theater where the premiere jazz bands of the city can be heard. Preservation Hall: The oldest and most well known Jazz hall in The French Quarter. Locals will wait till the middle of the night for a drunk snack, rather than wait in hours long lines, and the local Lost can often be found hanging about to gather up glamour. The cafe sells sugar powder coated beignets, and chickory blended cafe aulet (and that’s really it) 24 hours a day. Cafe Du Monde: A New Orleans institution or tourist trap (up to you).
Louis Cathedral is the oldest basilica-cathedral in the united states, and is the seat of the Roman Catholic Archdioses in the state. At all hours, artists, magicians, fortune tellers, and the homeless surround the square hoping to separate tourists from their money. Louis Cathedral: An open plaza surrounds a large grass field. Please see the description in the rulebook… I’m allowed to be a little lazy… Tumbledown Market: The largest goblin market possibly in the world. The French Quarter is often overrun at night with tourists looking to abuse the open carry laws, and streets like Bourbon can become annoying tourist traps in the eyes of locals. These simple facades open up into luxurious outdoor, decorated with potted tropical plants and sumptuous furniture. The French Quarter is notable for its Spanish architecture tightly packed 2-3 story brightly painted stucco buildings with flat roofs, ironwork laced gallaries and balconies. Founded in 1718 by Jean-Baptiste Le Moyne de Bienville, New Orleans developed around the Vieux Carré, the city's central square. The game is low on combat and high on interpersonal drama and investigation.īelow is some information on character creation and setting:įrench Quarter: The French Quarter, also known as the Vieux Carré ("Old Square") or Vieux Carré Historic District, is the oldest section of the City of New Orleans. player, and I strongly believe in players hand waving being more trusting of each other rather than causing complete chaos by going "We're monsters, so I'd never trust the other players". Play style is focused on player versus environment rather than player vs. Character creation would be strictly based on the available 2E books, with a little leniency if you have a Kith from 1E that you absolutely must have. To the best of my ability I try to post daily. Post rate these days is an expectation of about once every day or two, with an understanding that we all have real life responsibilities and stressors. Please be sure to read these as there are a lot of homebrew rules for character creation, and you would obviously want to get updated on the setting of the game. Linked here are the OOC and IC thread if you are interested. The players have been roped into a mystery revolving around this "Hallow's Eve Contract" and must discover what is truly happening before Halloween Night! However, things are never as they seem, and not everything is majesty and fancy for The Changelings of The Big Easy. The Contract makes it significantly harder for all True Fae and other supernaturals to exist within New Orleans, though none others than the Freehold leaders know the cost of such a contract. This safety is thanks to the "Hallow' Eve Contract", created between the leaders of all four Freeholds and The City itself. However, New Orleans is also known as the safest city for The Lost. This is partly thanks to the reach of Tumbledown Market extending trods into cities far outside of New Orleans. The game has been going for about a year and a half now, but due to turn over and the recent forum freeze we have about 1-2 slots for players who would want to jump in.īy night, NOLA has the largest Changeling population of any city in America, if not the world. I am running a PbP Changeling the Lost 2E game set in New Orleans that uses and expands on the content for NOLA provided by the core book. EDIT: Due to COVID I am looking to re-recruit up to two players for this game.